Simulation games - a school trip without the Risk Assessment!
Theme Park allows you to run and build your own theme park, adding rides and different attractions to make money and keep customers happy. As always I looked at this game thinking of ways to use it in class to engage the children - following the idea of Camouflage Learning.
Using some of the pictures I decided to ask the children to make some posters for the Theme Park, generating their own name for the Park as well as names for the rides. We discussed how we would need different themes for the park and catchy names, usually using alliteration along an adjective to exaggerate the ride. Using the app Pic Collage the children created their posters - here are some examples:
The next lesson we looked at making persuasive adverts for our Theme parks, using our posters and continuing to develop our use of exaggerated vocabulary to make the rides sounds better than they may actually be. Using iMovie trailers the children used screenshots from the app as well as videos of themselves looking like they were at the park or even on the ride.
With another class we looked at writing a recount imagining we visited this park. We discussed what rides we would go on and why? How would we feel before and contrast this with the feeling after. The children then planned their recounts before writing them up on Book Creator. Children could then add pictures and sound recordings of themselves on a ride or use to sound for differentiation so that children could record themselves orally retelling their recounts rather than type them out. Here are a couple of screenshots of the children's recounts:
- @SimonHaughton has a scheme linking theme parks with spreadsheets and numeracy - you can download his planning here.
- Use the app iRollercoaster and let children write a description of being on a rollercoaster focusing on the senses/fantastics.
- Write a letter to the council suggesting they build a theme park in your town.
- Use this as a tool to debate whether it would be a good/bad idea. Put the children in role as different parties - homeowners, Councillors, theme park owners and let them look at reasons for/against.
- Use Google Maps to look at other Theme Parks around the world. Fill in a world map, find out where the oldest/biggest/most expensive roller coasters are. Let the children discuss which theme park they would like to visit and why?
- Let the children design their own rollercoaster, what would it be called? What would it look like?
- Create an investigation looking into the angle and height a toy car needs to be released from to complete a loop the loop.
- Look into the history of Theme Parks, where was the first? How have Rollercoasters and rides evolved over time?
- Contact a rollercoaster designer through Twitter and see if you could Skype and interview them.
- Tap Zoo - Build your own zoo.
- Jurassic Park Builder - Build your own Jurassic Park, would be great with a dinosaur topic.
- MineCraft - Build and create your own houses and mansions - there is a LOT of potential with this game and one I will be investigating more over the next few weeks.
- Megapolis - Build and run your own city, great links with Geography and local environments.
- The Sims - Live as a virtual character - this has a 12+ rating so will not be appropriate for Primary children.
- Design this Home - Children can build their own home, adding all the different elements - would link lovely with persuasive texts.
- Search on iTunes for Simulation Games and there are tonnes of similar apps with different themes, however I cannot guarantee the quality of these apps.